Leaves of Learning

"The Binder teaches us that ideas have no weight, yet can move mountains; they have no height, yet can dominate a nation; and they have no mass, yet can push aside empires. Knowledge is our greatest tool, for ideas are the seeds of creation. Yet like plants grown from seeds, knowledge eventually will wither and be lost if not carefully tended. The mind stores some knowledge, yet the ravages of time exact their toll on individual memories, and death inevitably claims that which has not been shared and remembered. Other knowledge is inscribed in books, yet sheets of vellum are not immune to the toll of passing years and must be copied time and time again. Perhaps the greatest danger posed by books lies in the nature of their construction. Ideas placed within a book will die as if forgotten if that book becomes a dusty coffer, its contents locked away. Like gems, ideas will sparkle only if brought into the light of day. To that end we must make our libraries live, so that no book remains forgotten. It is for this reason that we labor so, to keep all knowledge accessible and all ideas alive."

Hasicor Danali, Learned Father and High Atlar

The slim-spired temple of Oghma known as the Leaves of Learning

soars above the streets of Highmoon atop the southern end of

Highmoon Hill in Deepingdale. One of the finest libraries east of Candlekeep resides in the stout stone chambers of the central tower,

cloaked in the wards to reduce the threat of fire, water, or mold.

The Tower of Tomes is flanked by a pair of cloisters that face

inward toward a walled, forested garden where cascades of endlessly

pumped water babble past many small bowers and contemplation

nooks. At the far end of the East Cloister is the Scroll House, where

the temple staff dwell amid newly acquired books and scrolls to be

repaired and cataloged.

Under the leadership of Learned Father Hasicor Danali (who also

bears the title High Atlar), the Binder’s clergy have assembled an

unparalleled collection of written records of life in the eastern Heartlands,

many of them newly compiled, including diaries, war histories,

and even campfire accounts from across the region. Clerics keep busy

buying and reading new books brought to the temple and going out

asking specific questions of the elder folk of the region and recording

their answers. The Binder’s servants also copy out books and tracts

for those who desire them and can afford to pay for their scribing.

The Leaves of Learning are also famed for the Index of Danali, the

inspired creation of the temple’s high cleric. The Index consists of a

strictly ordered compendium of vellum sheets—one for each tome it

covers—detailing subject matter and topics of interest. The genius of

the Index of Danali is that it enables visitors to request exactly the

book they wish to pursue; it lays out the information contained in

each listed volume so clearly, that very little knowledge remains lost

or forgotten beneath dusty, unopened covers.

Visitors to Oghma’s temple are welcome, and many travelers

passing through Highmoon make a point of visiting this famed house

of learning. Wizards unfamiliar with the temple’s reputation may be

disappointed to learn that, as a matter of policy, the clerics here store

no tomes of magic or even those discussing arcane matters within the

library’s walls. (They believe this policy greatly reduces the number

of thefts, attempted and successful.) There is always a bard or two

about the premises, causing the sounds of gentle harp chords to waft

over the gardens. Many inhabitants of Highmoon count themselves

as parishioners, and most children born to Deepingfolk in the past

decade have spent an afternoon hearing stories of adventure read by

one of the temple’s bespectacled clerics.

The Leaves of Learning is staffed by kindly old clerics, most of

whom are absent-minded and prone to mumbling. They report

directly to Danali. Their ranks are supplemented by a growing

number of learned monks of the Children of the Passive Voice, an

Oghmanyte order dedicated to defending libraries and abbeys. Lord

Theremen Ulath also keeps a loyal detachment of the Tower Guard

on hand to protect the temple as well. As in the rest of Deepingdale,

humans, half-elves, and elves are all found within the walls of the

Leaves of Learning, and most are of good alignment.

Within the past few years, Danali’s tireless labors have extended

his famed Index beyond the books found within the Leaves of

Learning. Those in search of rare or unique books are increasingly

likely to find a record of their last known location and a summary

of their contents within the Tower of Tomes, even if that location

is as far away as Silverymoon or Calimport. Those who do not wish

to walk every last mile of Faerûn’s roads in search of some lost bit

of lore usually find a consultation of Danali’s Index invaluable

before beginning their search.

Ceremonies

Clerics and monks of Oghma observe two rituals of the faith each

day: the Binding and the Covenant. The Binding is a morning service

wherein the symbols of Oghma are written in ashes upon a stone

altar while a silent prayer of loyalty and praise is made to the

Binder. The Covenant is an evening service during which a passage

from some work of wisdom is read aloud or recited from memory,

a song or poem is offered up to Oghma, and some item of knowledge

that the presiding clergy member has learned during the day is

spoken aloud to the god and those present. During the latter ceremony

Danali has made a practice of reading aloud from each page

added to the Index that day.

The Leaves of Learning also celebrates all the holy days sacred

to the faith, of which Midsummer and Shieldmeet are the two most

important. As most contracts, bonds, and the like are signed on these

two days, the temple staff stays very busy drawing up such documents

in weeks leading up to either Midsummer or Shieldmeet.

Most such documents are picked up in person, at which time the

claimants make a hefty donation to the church’s coffers. Danali traditionally

invites the public into the temple gardens on holy days,

and many Deepingfolk take the opportunity to stroll in the cool

shade among the temple’s bowers to the lilting strains of music from

an assemblage of skilled harpists.

Services

The Leaves of Learning functions as one of the best libraries in the

Dalelands. Almost any type of Knowledge check can benefit from a

perusal of the temple’s tomes. Characters using the library for its

reference books receive a +10 circumstance bonus to any Knowledge

checks except Knowledge (arcana).

Under the supervision of at least two members of the clergy, visitors

to the Leaves of Learning can peruse tomes within the library

for periods of up to a full day upon payment of 15 gp. (Worshipers

of Oghma pay only 1 gp, a price that applies only to themselves and

not their inquisitive friends.) Although reading and discussion of

such books is allowed, copying is not permitted. The temple staff can

make copies of selected pages on the following day for a fee of 1 gp

per page and double that if the page contains maps, diagrams, symbols,

or illustrations that must be reproduced exactly (copying by

hand takes 1 day per 100 pages copied). Prices are negotiable for

larger works. Books can be copied magically at a cost of 3 gp per

page, minimum 50 pages. Doing so requires at least one day’s notice

but takes only one day for any book up to 500 pages long (which

would be a huge book, five times the size of a normal spellbook).

All copies of maps sold by the temple are believed to be accurate

or, if they err in some fashion, the best available. The temple’s clerics

may also be engaged to decipher obscure passages in forgotten

tongues, at a cost of 1 gp per hour of labor required, including

research time, if any.

The Leaves of Learning is home to some of the most skilled bookbinders

in the Dalelands. As such, wealthy patrons from as far away as Sembia and

Cormyr bring books to be restored within the temple walls. The cost

runs between 10 gp and 100 gp, depending on the time and materials

required to complete the restoration. In cases where no copy of the

book in question exists within the library, the clerics usually waive the

fee if the owner grants them permission to make copies.

The temple staff also prepares and sells paper (4 sp), parchment

(2 sp), and blank books (5 gp, not appropriate for use as spellbooks).

Upon request, the temple can create a book appropriate for use as a

spellbook, and can even create more elaborate books with covers of

wood, metal, or more exotic materials.

Spell scrolls of clerical spells can be purchased at the Leaves of

Learning as well, although the clerics remain so busy with other

activities that they produce fewer such scrolls than do other temples

of the Binder. Typically available divine scrolls include comprehend languages, detect magic, detect poison, detect undead, divination, find traps, glyph of warding, make whole, read magic, and tongues. Sometimes passing Harpers and bards leave scrolls on consignment with

the temple that are available for sale as well, although in very limited

numbers. Typically available bard or Harper scout scrolls include comprehend languages, detect thoughts, identify, locate object, magic mouth, read magic, and tongues.

Hierarchy

In addition to Learned Father Hasicor Danali, the Leaves of Learning houses seven elderly clerics of the Binder and five Oghmanyte monks of an order whose members protect many libraries and abbeys. Among the clerics, four Seekers report to two Lorekeepers, who in turn report to Lorekeeper Venturer Tessele Whitehorn.

The leader of the Children of the Passive Voice is Lorewarden Rowan Silvercrown. Both groups in turn report to Danali, although in truth daily life at the temple largely runs itself. The clerics are

very set in their ways, and probably would continue their daily

activities even if Highmoon was in danger of being overrun by a

horde of orcs. Danali largely delegates the temple’s security concerns

to Rowan, leaving the monks free to protect the complex

however they see fit.

In addition to the followers of Oghma, Lord Theremen Ulath

(the ruler of Highmoon) keeps a small contingent of Tower Guards

at the temple. Guard shifts at the temple last eight hours before the

next detail arrives to offer relief. Sergeant Mourn Deepwood, a worshiper

of Oghma, commands the guard contingent and lives on site

at the temple; the guards live off site.

Finally, Those Who Harp keep a close but informal watch on

activities at the Leaves of Learning. There is usually one Harper on

or about the premises on any given day. Of late, that Harper is usually

Jhenna Iliathor, who all but lives at the temple when she is not

away on Harper business.

Initiation

The Binder welcomes all true seekers of knowledge into his church,

and the Leaves of Learning is no exception to this practice. All that

is required to worship or study at the Leaves of Learning is a true profession

of faith in the Binder’s teachings (see the discussion below of

the zone of truth spell that permeates the temple compound) and a

willingness to contribute to its storehouse of knowledge. The latter is

usually interpreted as the gift of some book or scroll whose contents

are not as yet found within the walls of the temple library. However,

those who lack the wealth to make such a donation can instead contribute

an old tale or bit of song to be recorded by a temple.

Of course, such openness is not without risk, and all who are not

well known to the clergy are carefully watched during their stay

within temple walls. The Children of the Passive Voice have even

been known to discretely follow suspicious persons after they leave

the temple grounds to see if they are who they claim, a practice justified

by Rowan with a wink as “the further pursuit of knowledge,

which the Binder says cannot be a sin.”

Allies and Enemies

The folk of Highmoon, now a growing, bustling center of culture,

are justly proud of the reputation of sophistication that the clerics

at the Leaves of Learning have given their town. As such, the

temple has earned the strong support of the population, who will

brook no plot to undermine their beloved library. Lord Theremen

Ulath is also a strong backer of Danali’s endeavors, contributing

both his political aid and a detachment of troops to ensure the

temple’s continued success. Those Who Harp maintain a benevolent

watch as well over the Leaves of Learning, for Oghma is one of the

divine patrons of the Harpers and the temple furthers the preservation

of tales and lessons of the past, one of the chief goals of that

fellowship.

Despite such allies, the temple is not without its foes, for not

everyone is enamored of the continuing spread of knowledge.

Thieves are the most common threat, dispatched by Sembian merchant

lords, Cormyrian nobles, or various secret societies to

retrieve or destroy some obscure bit of lore that might invalidate

some claim or reveal some secret of their lineage they might

prefer to go undiscovered. Greedy wizards are far less of a threat

than one might otherwise imagine, for members of the clergy have

widely advertised the fact that they have not a word about magic

within their walls.

The greatest long-term threat to the Leaves of Learning

comes from an unexpected quarter. The illithids of Oryndoll, a

subterranean city that lies deep beneath the Shining Plains far to

the south and west of Highmoon, have a highly developed, theologically

based culture that incessantly plunders knowledge and

hoards it within their temple. The illithids seek to acquire knowledge

at the exclusion of all others, and thus oppose the efforts of

Oghma’s priesthood to disseminate knowledge as widely as possible.

Word of Danali’s Index has recently reached the illithid leaders of

Oryndoll, who have recognized the threat it poses to their city’s

ambitions. As such, the quiet, unassuming temple at the heart of

Highmoon has become the unwitting target of the plots of one of

Faerûn’s oldest cultures.

Map Key

The Leaves of Learning is dominated by the Tower of Tomes, the

full bulk of which rises six stories and whose roof is topped by a

parapet and a smaller tower spire. The Tower of Tomes overlooks

a large forested inner court, dominated by small pools and winding

paths. Within the inner court lies a free-standing two-story

wood structure known as the Monks’ House. A narrow parapet-less

wall, two cloisters, and the inner wall of the Scroll House encircle

the garden.

1. Entry Hall

Visitors to the Leaves of Learning are greeted in the entry hall

of the Scroll House, a simple chamber. When the temple is open

for visitors, at least one monk and at least one Tower Guard

remain on duty here. At other times, it is only infrequently visited

by Tower Guard patrols. The duskwood doors normally stay

unlocked during the day and are barred each evening with a stout

duskwood bar.

2. Contract Room

The ornate Contract Room in the Scroll House boasts finely

carved wood paneling depicting scenes from the holy texts of

Oghma. The room itself is dominated by several writing desks surrounded

by chairs. Visitors who wish to draw up a contract, deed,

or other document are escorted into this room to consult with one

of the clerics. Usually at least one of them works in this chamber

during the day.

3. Dining Room

The large, wood-paneled dining room looks out into the inner court.

In the summer months, the doors usually stay open to let in more

light and a small breeze. Two large wooden tables dominate the

center of the room. A narrow stairway leads up to the second floor

of the Scroll House. This room is usually occupied only at meal

times and in the evening, during the winter, for it is one of the

warmest rooms in the house. Otherwise, the Tower Guard patrols

here infrequently.

4. Kitchen

A large walk-in fireplace and two preparation tables dominate the

Scroll House’s kitchen. The walls and ceiling are hung with cooking

implements and fresh stores. The door between this room and the

dining room usually stays open, both to allow easy passage by

tressyms into the pantry (see area 11) and because cooking at the

temple is a communal affair with a great deal of traffic between the

kitchen and the dining area. Several clerics and/or monks occupy

this room prior to each of the three daily meals, but otherwise the

Tower Guard patrols it only infrequently.

5. Pantry

The Scroll House’s dark, cool pantry is used to store foodstuffs. As

the Leaves of Learning lies within a large town, the inhabitants

of the temple do not need to store large amounts of food here.

Most of the foodstuffs are roots or grains of various sorts. The

door to this room usually stays open to allow the tressyms of the

garden to hunt rodents that make their way in here. The Tower

Guard patrols the pantry infrequently; otherwise residents visit

this room only when meals are being prepared or during food

delivery.

6. Cleric's Quarters

Seven chambers on the Scroll House’s second floor serve as quarters

for the venerable clerics who live at the temple. Aside from the

rooms above the kitchen, they can get quite cold in the winter, as

they lack fireplaces. Each room is adorned with a bed, a simple bookshelf

filled with the books the clerics are currently studying, a dresser

for storing possessions, a wash basin, and a small stone altar.

Chamber pots lie under each bed. Most quarters are empty except at

night, when their inhabitants are reading or sleeping.

7. Danali's Quarters

The Learned Father’s quarters are identical to those of the other

clerics; they occasionally house Jhenna Iliathor in addition to

Danali. It is the only bedroom with a window opening onto the inner

court. With a bit of pluck, it is easy to step out of the room’s window

onto the roof of the East Cloister. The Learned Father is known to

take a blanket out and look at the stars on perfect summer nights,

despite the admonitions of the Lorewarden.

8. Binding Room

The largest room on the Scroll House’s second floor is used for cataloging

and repairing newly acquired tomes and scrolls. Much of the

temple’s bookbinding work is performed here as well. Four large

workbenches, piled high with a riot of books and scrolls, dominate

the room. During the day, one of the monks and at least two of the

clerics are usually found within. At night, wandering guard patrols

visit it infrequently.

9. East Cloister

A simple portico connects the Scroll House to the Tower of

Tomes. Four pillars run along the south edge of the East Cloister,

enabling passersby to look into the forested inner court. Each

pillar is carved with elaborate scrollwork that intertwines with the

carved vines that adorn the underside of the cloister roof. During

the day, this portico sees a lot of traffic as clerics, monks, and visitors

pass back and forth between the Scroll House and the Tower

of Tomes. At night, a Tower Guard is usually stationed on the roof

of the East Cloister, in part to deter Danali from risking a fall in

order to reach this place.

10. West Cloister

A simple portico identical to the East Cloister, but less trafficked,

connects the Tower of Tomes to the west wall of the temple. Several

wooden reading benches make the West Cloister a quiet contemplation

nook. It is rarely unoccupied during the evening, as

some of the clerics or monks usually avail themselves of the quiet

seclusion. At night, one of the Tower Guards is usually stationed

on the roof of the West Cloister, reached by climbing the branches

of a nearby tree.

11. Inner Court

The forested inner court is dominated by beetle palms, gleaming

blueleafs, arrow-straight duskwoods, vinelike helmthorns, curving hiexels, squat laspars, towering phandars, roseneedle pines, giant weirwoods, and even a single transparent chime oak, transplanted

from the east Starwood of Cormanthor. Beneath the trees are an

even wider variety of flowers, bushes, ferns, and other plants. The

wide variety of species is greater than one might find naturally in

such a small area, but all are native to the Dalelands or Cormanthor.

Although the followers of Oghma are not the equals of Chauntea’s

clerics, they do know a fair bit about tending to vegetation, and most

of the clerics and monks spend several hours each day outdoors

working on their forested garden.

A maze of narrow paths loops through the walled forest, connecting

the cloisters, the Scroll House, the Monk’s House, and the

Reflection Pool. Small bowers lie within each glade of trees, and

wooden benches sit beside each pool, offering opportunities for

peaceful contemplation, writing, or casual reading. A network of

hidden pumps built by a Gondar engineer ensures that a network of

tiny streams interlaces the paths of the inner court.

Several wild tressyms escaped here after being brought to Deepingdale

from Eveningstar by Cormyrian traders to be sold in the

High Market. Now they make the inner court of the Leaves of

Learning their home. They are much beloved by the inhabitants of

the temple and have been known to alert one of the inhabitants

when a visitor is doing something suspicious or on those rare occasions

when an interloper makes it over the temple walls.

The Tower Guard patrol the inner court in pairs of two both the

day and night, a tour of duty said to be one of the most pleasing

guard rotations in all the Dales.

12. Tool Storage

In the northern half of the Monks’ House’s first floor, temple residents

store gardening implements and other tools used to maintain

the temple grounds and buildings. It is only rarely occupied or visited

by patrols.

13. Guest Chamber

Although nominally a chamber for honored guests, in practice this

room within the Monks’ House quarters the sergeant of the Tower

Guard. It is adorned in a fashion similar to the clerics’ quarters (see

area 6). Sergeant Mourn Deepwood is found here most nights, but

guards visit the room only infrequently.

14. Monk's Quarters

The second floor of the Monks’ House serves as both sleeping quarters

and a training room. The monks each have a simple pallet that

they roll up every morning before exercising. The floor of the room

is covered in hay, and simple training weapons—clubs, daggers,

kamas, light crossbows, nunchakus, quarterstaffs, and sianghams—

adorn the walls. At night sleeping monks occupy this room, and in

the early morning the Children of the Passive Voice practice their

daily training regimen here. Otherwise, few visit it except the occasional

guard patrol.

15. Tower of Tomes: Shelving Floors

The first, third, and fifth floors of the Tower of Tomes are known

as the Shelving Floors. Each level contains a metal spiral staircase

leading up through a hole in the center of the floor (except the first

floor) to a hole in the center of the ceiling. The rest of the floor is

taken up by rows and rows of bookshelves, each stretching 15 feet

high. Book ladders line each shelf, enabling the temple inhabitants

to reach the topmost shelves. At the end of each shelf is a coffer

filled with neatly cataloged vellum sheets, part of the legendary

Index of Danali. (Copies of all sheets comprising the Index that

were completed through the end of the last tenday are stored at the

Tower of the Rising Moon in Highmoon as well.) During the day,

these floors are regularly visited by the clerics as well as wandering

patrols of the Children of the Passive Voice. At night, only the

monks pass through, making their rounds.

The first Shelving Floor has smaller stacks than those above it.

Two duskwood doors, barred from within by a duskwood bar at

night, lead out to the East and West Cloister.

16. Tower of Tomes: Reading Floors

The second, fourth, and sixth floors of the Tower of Tomes are

known as the Reading Floors. Each level contains a spiral metal

staircase leading up through a hole in the center of the floor to a

hole in the center of the ceiling. The rest of the floor is divided into

four chambers and a cross-shaped hallway. Every wall, even within

the Reading Rooms, is lined with bookshelves, stretching up to 15

feet in the air. Book ladders line each shelf, enabling the temple

inhabitants to reach the topmost shelves. Within each room and at

the end of each hallway is a coffer filled with neatly cataloged

vellum sheets, part of the legendary Index. At the center of each

Reading Room is a wooden table and several chairs. Visitors to the

library are brought to one of the Reading Rooms, allowed to consult

the appropriate sheets of the Index, and then brought the book they

request to peruse. During the day, these floors are regularly visited

by the clerics as well as wandering patrols of the Children of the Passive

Voice. At night, only the monks pass through, making their

rounds.

17. Tower of Tomes: Roof

The roof of the Tower of Tomes consists of a small chamber at the

top of the spiral staircase leading up from below. The room is dominated

by various sacred, nonmagical relics of the Binder and serves

as a private chapel for the inhabitants of the temple during religious

services.

A single door leads out on to the parapet, from which one can

look out over Highmoon. Atop the small chamber is a slender spire

that reaches some 30 feet above the parapet. Two members of the

Tower Guard are usually stationed atop the parapet at night or

during the day. From the parapet they can easily signal for reinforcements

from the Tower of the Rising Moon or from the Lord’s

Barracks down the hill, using a glaur.

Breaking In

Most folks find that access to the fabled libraries of the Leaves of

Learning is most easily achieved by knocking on the temple’s front

door during the day and being admitted by one of the resident clerics.

Although the cost of perusing tomes within the temple’s

archives is steep for most people, it is not enough to make pilferage

a reasonable alternative for the risk.

Those who do attempt to breach the temple’s wards or infiltrate

the grounds by posing as a visitor find that the entire structure lies

within the area of a hallow spell to which a zone of truth has been

fixed, making false professions of faith in the Binder’s teachings difficult.

The inner and outer walls of the temple are carved with

runes, many of which are nonmagical but some of which act as

glyphs of warding, usually triggered by someone trying to scale the

wall or pass through an area without speaking the proper pass

phrase. Glyphs on the external walls and in common areas usually

trigger cause fear or hold person. Glyphs in areas of the library

restricted to the clergy might trigger blinding/deafness or hold person without the proper pass phrase. Should intruders cause an

alarm to be raised, the simple sounding of a glaur (many of which

are hung decoratively about the temple) brings guard reinforcements

running from the nearby Tower of the Rising Moon and even

summons the Watchmen of Highmoon up from their barracks

down the hill.

Infiltrating the Leaves of Learning is particularly troublesome

given the closeness of the small-knit community. One approach

might be to join the Watchmen of Highmoon and hope to be

assigned to the Tower Guard, a process that could take months. Even

then, it might not succeed, for senior members of the Tower Guard

claim most rotations at the Leaves of Learning. Another approach

might be to masquerade as an elf of the Semberholme region. Sometimes

the Fair Folk slip out of the nearby woods late at night,

uncomfortable at the thought of entering Highmoon during the

hustle and bustle of daytime activity, and make a midnight knock

on the door of the temple. Because of such cultural differences,

Danali has instructed the clergy to admit the Fair Folk at all hours.

This gives rise to the possibility that a sleepy guard might forget to

request an oath to the Binder from the midnight visitor or nod off

instead of supervising the visit appropriately. The dream of many a

would-be thief is to sneak into the dungeons beneath the Tower of

the Rising Moon and make their way up into the temple via a long-forgotten

tunnel. However, if any such tunnel exists, it has never

been found.

In the Stacks

Here is a sampling of titles found within the Tower of Tomes:

border="3"

In the Stacks

Title Vols. Published Author

A Dove at Dawn

1

1329

Andreth, High Harp of Berdusk

1

1264

Alustriel, High Lady of Silverymoon

A Harper's Song

1

?

Storm Silverhand

A Merchant Master's Life''

1

?

Asargrym of Baldur's Gate

1

?

Blackthorn Belgadar

A Merchant's Tale

1

?

Jarn Tiir of Lantan

A Myth Drannan Amphigory

3

1337

Elminster of Shadowdale

A Ranger's Road

1

?

Thaulavvan Tridentstar

A Small but Treasonous Chapbook

1

1359

Albaertin of Marsember

A Treatise toward Unity: Comparisons of the People and Humanity in Art and Life

2

503

Arun Maerdrymm of Myth Drannor

A Warrior's View

1

?

Galgarr Thormspur, Marshal of Maligh

A Wayfarer's Belt-Book of Advice

1

?

Rasthiavar of Iriaebor, Sage

An Old Warrior's Way

1

?

Dathlance of Selgaunt

Ballads and Lore of One Dusty Road

2

1350

Sharanralee

Battered Bones and Scattered Skulls: The Life of a Dwarven Champion

3

?

Rauthglur Ormyndake

The Book of the Coast''

1

?

Mespert of Baldur's Gate

Dolorous Days in Daerlun: My Exile from Cormyr

1

?

Jalduth Mimbraer

Falcon Fun

1

1344

Edwin Narlok of Waterdeep

Folk of Renown

3

?

Glasgert Himlothrith, Scribe of Iriaebor

The Golden Age of Goblins

1

1289

Artur Shurtmin, Loremaster of Berdusk

Harping by Moonlight: Approaches to Life

1

? (c. 1330s)

Elminster of Shadowdale

I Am Reminded: Memoirs of a Dragonslayer

2

?

Aernstag Oeblym of Starmantle

I Harp as I See It

1

1365

Abranthar "Twoquills" Foraeren

Just Another Tome Among So Many: Last Leaves of a Librarian

1

?

Beldrim Bessart of Baldur's Gate

Lessons to Children

7

? (c. 1310s)

Aglasz Jhavildar, Sage of Teziir

Letters to a Sheltered Son

1

?

Oblut Thoim, Master Merchant of Teziir

Lyres, Harps, and Horns: Sixty Years at Court in Suzail and Elsewhere

3

? (c. 1360s)

Aglasz Jhavildar, Sage of Suzail

Musings on the Realms

1

?

Oren bel Dannar, Sage of Triel

My Adventures in the Realms

6

?

Dathlyr "The Hammer" Graybold

My Journeys Around the Sea of Fallen Stars

3

1298

Nelve Harssad of Tsurlagol

None but the Undying: My Days Driving Down Those Who Walk

2

?

Alabaer Dree, Scourge of Undead

Posthumous Musings of a Zhentarim Mageling

1

1350

Destrar Gulhallow

Raging Blades: A Tale of the North

1

?

Halvidon Maeraed, Bard of Elturel

Slumbertime Stories for Sprigs

1

? (c. 1330s)

Syluné of Shadowdale

Speeches of a Most Worthy Sage

1

?

Thargrin "Threeboots" Ammatar

1

1364

Her Royal Highness Princess Alusair Nacacia Obarskyr of Cormyr

The Strings of a Shattered Lyre

1

1342

Tammarast Tengloves, Bard of Elupar

Talk of the Taverns

1

?

Tasagar Winterwind, Scribe to the Guilds of Selgaunt

Tall Tales: A Ranger's Life?

1

?

Amhritar the Tall

Teachings of the Morning's Glory

4

?

Thorndar Erlin, High Priest of Lathander

Thoughts on a Better Faerûn

1

1340

Albryngundar of the Singing Sword

To Harp and to Help

1

1271

Alustriel, High Lady of Silverymoon

To Rule a Realm, from Turret to Midden

1

1346

Ralderick Hallowshaw, Jester

Treatise on the Flora of the Barren Wastes

1

1313

Gaspaeril Gofar of Arabel

Treatise on Good Wifery

1

1298

Miriam Buttercake of Ashabenford

Unholy Rites of Bhaal

3

? (c. 200s+)

Anonymous clerics of Bhaal

Valorous and Vanquished: The Dead Heroes of Faerûn

1

?

Glimmerdarth Gulprin, the "Gnome Sage"

Volo's Guide to Cormyr

1

1367-1368

Volothamp Geddarm

Volo's Guide to the Dalelands

1

1368-1369

Volothamp Geddarm

Volo's Guide to the Moonsea

1

1357-1358

Volothamp Geddarm; unreleased and suppressed by Zhentil Keep

Volo's Guide to the Vast

1

1358-1360

Volothamp Geddarm; unreleased

Volo's Guide to Westgate and the Dragon Coast

1

1360-1362

Volothamp Geddarm; unreleased

Why I Am a Harper

1

1366

Belbradyn Tralaer

The Words of One Dwarf''

1

?

Salhmitarr "Sage" Sorndar

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  • Crommor’s Warehouse
  • Crown of Narfell
  • Crown of Shadows
  • Crushing Despair (Spell)
  • Crushing Hand (Spell)
  • Crypt Ward
  • Crysmal (Creature)
  • Cult of the Black Flame
  • Culver City summer camp for any Age
  • Cure Critical Wounds (Spell)
  • Cure Critical Wounds, Mass (Spell)
  • Cure Light Wounds (Spell)
  • Cure Light Wounds, Mass (Spell)
  • Cure Minor Wounds (Spell)
  • Cure Moderate Wounds (Spell)
  • Cure Moderate Wounds, Mass (Spell)
  • Cure Serious Wounds (Spell)
  • Cure Serious Wounds, Mass (Spell)
  • Curse Water (Spell)
  • Curse of Fire, Greater
  • Curse of Fire
  • Custom Classes (Worthy Blades)
  • Custom Rules (Worthy Blades)
  • Cynndria Melshimber
  • Cyric
  • Cyril Rhodes
  • D&D Rules Update
  • Dínendal
  • DM (Dales)
  • DR
  • Dacer'’s Inn
  • Dacer’s Inn
  • Daedalus
  • Dag Zoreth
  • Dagger of Power Leech
  • Dagger of Scrivening
  • Daggerford
  • Daggertooth Pass
  • Dahyarif
  • Daily Trumpet
  • Dalelands
  • Dalereckoning
  • Dales
  • Dance Styles list
  • Dancer in Darkness
  • Danchilaer
  • Dancing Dragon Inn
  • Dancing Dragon
  • Dancing Lights (Spell)
  • Danilo Thann's residence
  • Danilo Thann
  • Danisil
  • Dar'donal
  • Dardath
  • Darehj Sabban
  • Dargiev
  • Dark Alley
  • Dark Calimport
  • Dark Dagger
  • Dark Naga (Creature)
  • Dark Sun
  • Darkbolt (Spell)
  • Darkmantle (Creature)
  • Darkness (Spell)
  • Darksteel
  • Darkvision (Spell)
  • Darkwatch
  • Date Synchronization
  • Daughter of Darkness (COT3-1)
  • Day and Night
  • Daylight (Spell)
  • Daze (Spell)
  • Daze Monster (Spell)
  • Dazed (M&M3)
  • Deaf (M&M3)
  • Death Knell (Spell)
  • Death Pact (Spell)
  • Death Ward (Spell)
  • Death Ward
  • Death of Enemies (Epic Feat)
  • Deathwatch (Spell)
  • Deathwhisper
  • Debilitated (M&M3)
  • Decipher Script (Skill)
  • Decipher Script
  • Deep Imaskar
  • Deep Slumber (Spell)
  • Deeper Darkness (Spell)
  • Deepingdale
  • Deepwater Beacon
  • Deepwater Harbor
  • Deepwinter Vault
  • Defender (Midnight) (Class)
  • Defense and Warcraft of Evermeet
  • Defenseless (M&M3)
  • Deinonychus (Creature)
  • Delantar
  • Delay Poison (Spell)
  • Delayed Blast Fireball (Spell)
  • Delhumide (Tharch)
  • Delhumide
  • Delimbiyr Vale
  • Delimbiyran
  • Delimibiyr Vale
  • Deliverance (1COT34)
  • Deloun Alley
  • Delthuntle
  • Delver (Creature)
  • Demand (Spell)
  • Demilich (Epic Creature)
  • Demon (Creature)
  • Den Dell
  • Derro (Creature)
  • Desdemona Heliakos
  • Desecrate (Spell)
  • Desert Wind Technique
  • Desert Wind
  • Destrachan (Creature)
  • Destruction (Spell)
  • Detect Animals or Plants (Spell)
  • Detect Astirax (Spell) (Midnight)
  • Detect Chaos (Spell)
  • Detect Evil (Spell)
  • Detect Good (Spell)
  • Detect Law (Spell)
  • Detect Magic (Spell)
  • Detect Poison (Spell)
  • Detect Scrying (Spell)
  • Detect Secret Doors (Spell)
  • Detect Snares and Pits (Spell)
  • Detect Thoughts (Spell)
  • Detect Undead (Spell)
  • Dethud Tanthul
  • Devastating Mounted Assault (Feat) (Midnight)
  • Devil (Creature)
  • Devil Trigger (Spell)
  • Devora Galasjbruna
  • Devourer (Creature)
  • Dezlentyr Villa
  • Dhalmass
  • Diamond
  • Dictum (Spell)
  • Diety Specific Spells
  • Digester (Creature)
  • Diloontier’s Apothecary
  • Dimension Door (Spell)
  • Dimensional Anchor (Spell)
  • Dimensional Lock (Spell)
  • Dimian Ree Banacath
  • Diminish Plants (Spell)
  • Dimon
  • Dimvel Stoutkeg
  • Dimvel
  • Dinara Mirandor
  • Dinosaur (Creature)
  • Diplomacy (Skill) (Midnight)
  • Diplomacy (Skill)
  • Diplomacy
  • Dire Animal (Creature)
  • Dire Wereboar (Creature)
  • Disable Device (Skill)
  • Disable Device
  • Disabled (M&M3)
  • Discern Lies (Spell)
  • Discern Location (Spell)
  • Discussion: Profession (astrology) or Knowledge (astrology)
  • Disguise (Skill)
  • Disguise Ally (Spell) (Midnight)
  • Disguise Self (Spell)
  • Disguise Weapon (Spell) (Midnight)
  • Disguise
  • Disintegrate (Spell)
  • Disjunction
  • Dismissal (Spell)
  • Dispel Chaos (Spell)
  • Dispel Evil (Spell)
  • Dispel Good (Spell)
  • Dispel Law (Spell)
  • Dispel Magic (Spell)
  • Dispel Magic, Greater (Spell)
  • Dispel Magic, Supreme (Spell)
  • Displacement (Spell)
  • Disrupt Undead (Spell)
  • Disrupting Weapon (Spell)
  • Divination (Spell)
  • Divine Favor (Spell)
  • Divine Fortitude (Spell)
  • Divine Power (Spell)
  • Djawal
  • Djen Arenas
  • Djenispool Sabban
  • Djinni (Creature)
  • Djinni, Noble (Creature)
  • Dlarun
  • Dmitra flass
  • DoD1-1
  • Dock Ward (Calimport)
  • Dock Ward
  • Dog (Creature)
  • Dog, Riding (Creature)
  • Doingorod
  • Dolin Greatanvil
  • Domain Only Spells
  • Dome of the Balak
  • Dominate Animal (Spell)
  • Dominate Monster (Spell)
  • Dominate Person (Spell)
  • Dominic Grosheva
  • Donkey (Creature)
  • Doom (Spell)
  • Doppelganger (Creature)
  • Dorian Adricus
  • Dornig Leiyraghon
  • Dorns
  • Dove Falconhand
  • Downybeard Tobacconist
  • Dragan Vasska
  • Dragon Edge
  • Dragon Turtle (Creature)
  • Dragon's Tooth
  • Dragon, Advanced (Epic Creature)
  • Dragon, Black (Creature)
  • Dragon, Blue (Creature)
  • Dragon, Brass (Creature)
  • Dragon, Bronze (Creature)
  • Dragon, Copper (Creature)
  • Dragon, Epic (Epic Creature)
  • Dragon, Force (Epic Creature)
  • Dragon, Gold (Creature)
  • Dragon, Green (Creature)
  • Dragon, Prismatic (Epic Creature)
  • Dragon, Red (Creature)
  • Dragon, Silver (Creature)
  • Dragon, True (Creature)
  • Dragon, White (Creature)
  • Dragonjaw Mountains
  • Dragonne (Creature)
  • Dragonspear Castle
  • Dragonsword Mountains
  • Drakhon Sabban
  • Dread Wraith (Creature)
  • Dream (Spell)
  • Dream Larva (Epic Creature)
  • Dretch (Creature)
  • Drider (Creature)
  • Drive it Deep (Feat) (Midnight)
  • Dromite (Creature)
  • Drow (Creature)
  • Drudach
  • Drudachs
  • Druid (Class)
  • Druid (Prestige Class) (Midnight)
  • Druid Spell List
  • Druid, Shapeshifter Variant (Class)
  • Druid
  • Druxus Rhym
  • Druzir Kemmel
  • Druzir Salim el Khufu
  • Druzir Walaf
  • Druzir Wilam el Loriln
  • Druzir and Pasha Izayad
  • Druzir and Pasha Kyel
  • Druzir and Rysal Aban el Sirsi
  • Druzir
  • Dryad (Creature)
  • Duchy of Calandor
  • Duchy of Daggerford
  • Duergar (Creature)
  • Duir's Alley
  • Duke Vortrus
  • Dun Guldur
  • Dunblast Roofing Company
  • Duncan Hinds
  • Dunn Undermountain of Dumathoin
  • Durgis Rock
  • Durinbold Villa
  • Durnan "the Wanderer"
  • Durpin Stonefire
  • Duskwood
  • Dust Mephit (Creature)
  • Dvorak Skullcrusher
  • Dwarf (Creature)
  • Dwarf (Midnight)
  • Dwarrow
  • Dwarven gates
  • Dwarven racial traits
  • Dwarves
  • Dworg
  • Dying (M&M3)
  • EVA-001
  • Eagle (Creature)
  • Eagle's Splendor (Spell)
  • Eagle's Splendor, Mass (Spell)
  • Eagle, Behemoth (Epic Creature)
  • Eagle, Giant (Creature)
  • Eagleshield Villa
  • Earth Elemental (Creature)
  • Earth Elemental, Elder (Creature)
  • Earth Elemental, Greater (Creature)
  • Earth Elemental, Huge (Creature)
  • Earth Elemental, Large (Creature)
  • Earth Elemental, Medium (Creature)
  • Earth Elemental, Primal (Epic Creature)
  • Earth Elemental, Small (Creature)
  • Earth Mephit (Creature)
  • Earth, 2030 AD
  • Earth
  • Earthquake (Spell)
  • Eberton Hawkshill
  • Eboshi Missena
  • Ebrul Naramixna
  • Edijo Sabban
  • Edwin Cormaeril
  • Efreeti (Creature)
  • Efreeti Hellguard
  • Eichenholz
  • Eirik
  • Eirinn Alluon (DM)
  • Eirinn Alluon
  • Eirontalar Villa
  • El Ghadabaan
  • El Ghaelidah
  • El Muzaddhishadah
  • El Niral
  • El Pajabbar
  • El Sikaena
  • Elaint Marsk
  • Elaith "the Serpent" Craulnober
  • Elaith Craulnober
  • Elaith Rideire
  • Elan (Creature)
  • Elasmosaurus (Creature)
  • Eldain Lothandrien
  • Eleasis
  • Eleine Galanodiel
  • Eleint
  • Elemental (Creature)
  • Elemental Form (Spell)
  • Elemental Savant (Prestige Class)
  • Elemental Swarm (Spell)
  • Elemental Type (Creature Type)
  • Elenial's Quiver (DM)
  • Elephant (Creature)
  • Elf (Creature)
  • Elf (Midnight)
  • Elfling
  • Eli yn Estaar's Inks
  • Elizabeth Dubord
  • Elmdaerle
  • Elminster Aumar
  • Elminster
  • Elorfindar Floshin
  • Elsambul's Lane
  • Eltabbar (Tharch)
  • Eltabbar
  • Eltorchul Academy
  • Eltorchul Villa
  • Eltragir
  • Elven Sage of the Shimmering Sky
  • Elwrynn Galanodiel
  • Elwrynn
  • Emblem of Triumph
  • Embrae Aloevan
  • Emerald Dreams
  • Emerald Ward
  • Emerald
  • Emily Luclass
  • Emmech
  • Empathic Transfer, Hostile (Psionic Power)
  • Empire of Sarphil
  • Emveolstone Villa
  • Enclave Portal
  • Endure Elements (Spell)
  • Energy Drain (Spell)
  • Enervation (Spell)
  • Enhir
  • Enlarge Person (Spell)
  • Enlarge Person, Mass (Spell)
  • Enlightened Flame Zarek
  • Enlightened Flame Zorak
  • Entangle (Spell)
  • Enthrall (Spell)
  • Entranced (M&M3)
  • Entropic Shield (Spell)
  • Ephemereal Snowflake
  • Epic Feat Selection
  • Epic Monsters
  • Equipment (Midnight)
  • Eraré Sabban
  • Erase (Spell)
  • Erech Forest
  • Erehnir Sabban
  • Erenlanders
  • Eric Sigurdsson
  • Erik Sigurdsson
  • Erinyes (Creature)
  • Eris Darkhope
  • Ernst Padraig
  • Errant Spades
  • Errya Eltorchul
  • Erunsil
  • Escalant
  • Escanor Tanthul
  • Escape Artist (Skill)
  • Escape Artist
  • Essimuth Lanys
  • Essimuth's Equipment
  • Essimuth’s Equipment
  • Estelmer Villa
  • Estelmer
  • Esther Marie Del'eaux
  • Estrip Rosznar
  • Etarad Sabban
  • Etheniel's Bow
  • Ethereal Filcher (Creature)
  • Ethereal Jaunt (Spell)
  • Ethereal Marauder (Creature)
  • Etherealness (Spell)
  • Etherscope
  • Ettercap (Creature)
  • Ettin (Creature)
  • Eve
  • Everbright
  • Evereska
  • Evermeet
  • Evyrtaan Sabban
  • Ewer of Healing
  • Excalibur
  • Exhausted (M&M3)
  • Exhibition Hall
  • Expeditious Retreat (Spell)
  • Experience Log - The Grey League
  • Explosive Runes (Spell)
  • Extra Gift (Feat) (Midnight)
  • Eyebite (Spell)
  • Eyesafar Hall
  • Ezzat
  • Fabricate (Spell)
  • Facing the Monster (1COT14)
  • Facing the Monster, part 2 (1COT15)
  • Faen Firewind
  • Faerie Fire (Spell)
  • Faerlthann "First King"
  • Faerzress
  • Fair Winds
  • Fairy stools
  • Faith and Courage (2COT14)
  • Faith and Courage, part 2 (2COT15)
  • Faiths Ward
  • Fallen Hills
  • Fallen Stars Fish
  • Falling Leaf
  • Falls of Erech
  • False Life (Spell)
  • False Vision (Spell)
  • Falsely Accused (TNC3-3)
  • Falthranis "Deathspeaker"
  • Fang
  • Far Whisper (Spell) (Midnight)
  • Farah bin Nysar al-miriad
  • Farida of Huzuz
  • Farisan
  • Farouq Al'Hazred
  • Faruq el'Dihar
  • Fast Healing (Creature Ability)
  • Fast Healing (Special Ability)
  • Fatigued (M&M3)
  • Favored Soul (Class)
  • Fea
  • Fear (Spell)
  • Feather Fall (Spell)
  • Feats (Midnight)
  • Feats of the Realms
  • Feats
  • Feeblemind (Spell)
  • Fellowship Hall
  • Felzoun’'s Folly
  • Felzoun’s Folly
  • Festhall of Eternal Delight
  • Fever Iron
  • Fict:A Conversation with Devora
  • Fict:Behold the Phoenix
  • Fict:Facing the Phoenix
  • Field of Triumph
  • Fiendform (Spell)
  • Fiendish Creature (Creature)
  • Fiery Transformation (Spell)
  • Fighter (Class)
  • Fighter (Midnight) (Class)
  • Fighter
  • Filfaeril Selazair
  • Final Death
  • Find Traps (Spell)
  • Find the Path (Spell)
  • Finger of Death (Spell)
  • Fire Elemental (Creature)
  • Fire Elemental, Elder (Creature)
  • Fire Elemental, Greater (Creature)
  • Fire Elemental, Huge (Creature)
  • Fire Elemental, Large (Creature)
  • Fire Elemental, Medium (Creature)
  • Fire Elemental, Primal (Epic Creature)
  • Fire Elemental, Small (Creature)
  • Fire Giant (Creature)
  • Fire Mephit (Creature)
  • Fire Opal
  • Fire Seeds (Spell)
  • Fire Shield (Spell)
  • Fire Storm (Spell)
  • Fire Trap (Spell)
  • Fireball (Spell)
  • Firehammer Hold
  • Firestar (Spell)
  • First Escarpment
  • Fishnet Alley
  • Five Heads of Tiamat (Trap)
  • Fix Spells
  • Flame Arrow (Spell)
  • Flame Blade (Spell)
  • Flame Strike (Spell)
  • Flame of Hope
  • Flamerule
  • Flames of Fate: Codex of the Sha'ir Masters
  • Flaming Sphere (Spell)
  • Flare (Spell)
  • Flassrin
  • Flesh Colossus (Epic Creature)
  • Flesh Golem (Creature)
  • Flesh to Stone (Spell)
  • Floating Disk (Spell)
  • Floshin Estates
  • Fluxing Energy Coils
  • Fly (Spell)
  • Fog Cloud (Spell)
  • Folk of Waterdeep
  • Folugub (Creature)
  • For King and Country
  • Forbiddance (Spell)
  • Force Augment
  • Forcecage (Spell)
  • Forceful Hand (Spell)
  • Foresight (Spell)
  • Forgery (Skill)
  • Forgery
  • Forgotten Realms
  • Forlorn Hills
  • Formian (Creature)
  • Formian Myrmarch (Creature)
  • Formian Queen (Creature)
  • Formian Taskmaster (Creature)
  • Formian Warrior (Creature)
  • Formian Worker (Creature)
  • Fortress of the Half-Demon
  • Four Bezels
  • Fourth Scimitar Garrison
  • Fox's Cunning (Spell)
  • Fox's Cunning, Mass (Spell)
  • Freedom (Spell)
  • Freedom of Movement (Spell)
  • Freezing Sphere (Spell)
  • Friendly Agent (Feat) (Midnight)
  • Frost Giant (Creature)
  • Frost Giant Jarl (Creature)
  • Frost Worm (Creature)
  • Full of Grace (2COT13)
  • Fun with Transclusion
  • Furlesahdah
  • Furthinghome
  • Gabriel Heltharn
  • Gabriel Renault
  • Galaghard III
  • Garandilya Malovna Septim
  • Gareth Thalemis Moonfire
  • Gargoyle (Creature)
  • Garrison Katar
  • Gaseous Form (Spell)
  • Gate (Spell)
  • Gatecrasher (Prestige Class)
  • Gather Information (Skill)
  • Gather Information
  • Gauntyl Villa
  • Gauros (Tharch)
  • Gauros
  • Geas, Lesser (Spell)
  • Geas_Quest (Spell)
  • Gelatinous Cube (Creature)
  • Gelfuril the Trader
  • Gelugon (Creature)
  • Gemini Dancer
  • Gems and Wands
  • Genie (Creature)
  • Genius Loci (Epic Creature)
  • Gentle Repose (Spell)
  • Geography of Silverymoon
  • Gethrun-Upon-Imphras
  • Ghaele (Creature)
  • Ghanisi
  • Gharab's Jewels
  • Gharab
  • Ghast (Creature)
  • Gheldaneth
  • Ghost (Creature)
  • Ghost Sound (Spell)
  • Ghoul (Creature)
  • Ghoul Touch (Spell)
  • Giant (Creature)
  • Giant Vermin (Spell)
  • Giant-Fighter (Feat) (Midnight)
  • Gibbering Mouther (Creature)
  • Gibbering Orb (Epic Creature)
  • Giidaradah
  • Gino's Character
  • Girallon (Creature)
  • Glabrezu (Creature)
  • Glaemril Ford
  • Glarondar
  • Glaun Bog
  • Glibness (Spell)
  • Glitterdust (Spell)
  • Globe of Invulnerability (Spell)
  • Globe of Invulnerability, Lesser (Spell)
  • Gloom (Epic Creature)
  • Glossary
  • Glossolalia (Spell)
  • Glyph of Warding (Spell)
  • Glyph of Warding, Greater (Spell)
  • Gnoll (Creature)
  • Gnome (Creature)
  • Gnome (Midnight)
  • Gnomes
  • Gnorbes
  • Goblin (Creature)
  • Gold Dwarf
  • Gold
  • Golden Harp Inn
  • Golden Horn Gambling House
  • Golden Protector (Creature)
  • Golem (Creature)
  • Golem-Grip Gauntlets
  • Golnar Sabban
  • Gondalim’s
  • Gondwatch Lane
  • Good Hope (Spell)
  • Good
  • Goodberry (Spell)
  • Gorge of Gauros
  • Gorgon (Creature)
  • Gorilla, Behemoth (Epic Creature)
  • Gost Villa
  • Gounar'’s Tavern
  • Gounar’s Tavern
  • Gralhund Villa
  • Grand Marshal Goodhearth
  • Grand Vizar
  • Grand Ward
  • Grasping Hand (Spell)
  • Gravity Bomb Launcher
  • Gravity Bomb
  • Gray Dwarf
  • Gray Glutton (Creature)
  • Gray Ooze (Creature)
  • Gray Render (Creature)
  • Grayson Shadowbrooke
  • Grease (Spell)
  • Great Vale
  • Greater Golembane Scarab
  • Greater Spellcasting (Feat) (Midnight)
  • Green Age Energy
  • Green Hag (Creature)
  • Green Wyvern Trade Company
  • Greenshield (Spell) (Midnight)
  • Grick (Creature)
  • Griffon (Creature)
  • Grig (Creature)
  • Grimlock (Creature)
  • Guallidurth
  • Guardian Naga (Creature)
  • Guardians of the Weave
  • Guards and Wards (Spell)
  • Guidadh's Gold
  • Guidance (Spell)
  • Guide to Calishite Terminology
  • Guide to the City of Calimport
  • Guide to the City of Waterdeep
  • Guildhall of the Order
  • Gundwynd Villa
  • Gust of Wind (Spell)
  • Gynosphinx (Creature)
  • HDI
  • Ha-Naga (Epic Creature)
  • Haerun Mhammaster’s residence
  • Hag (Creature)
  • Hagunemnon (protean) (Epic Creature)
  • Hakkam
  • Halambar Lutes & Harps
  • Halaster Blackcloak
  • Halaster
  • Halazar’s Fine Gems
  • Half-Celestial (Creature)
  • Half-Dragon (Creature)
  • Half-Fiend (Creature)
  • Half-Giant (Creature)
  • Half-elf
  • Half-hearted Attempt at Reconciling the Session Logs
  • Halfbreed (Midnight)
  • Halfling (Creature)
  • Halfling (Midnight)
  • Halfling Burrow (Spell) (Midnight)
  • Hall of Ways
  • Hall of the Makers
  • Hallow (Spell)
  • Halls of Hilmer
  • Halls of Origination (1COT31)
  • Hallucinatory Terrain (Spell)
  • Halmuth Bruil
  • Halt Undead (Spell)
  • Hamatula (Creature)
  • Hammer Ward
  • Hammer
  • Hammersring Hall
  • Hamurza Warbringer
  • Handle Animal (Skill)
  • Handle Animal
  • Hapij Sabban
  • Hardening (Spell)
  • Harm (Spell)
  • Harod Blaendryn
  • Harper
  • Harpers
  • Harpy (Creature)
  • Harpy Archer (Creature)
  • Harrold Farrier
  • Harukohara Nessine-Karad
  • Hasicor Danali
  • Haste (Spell)
  • Hatching a Plan (1COT33)
  • Hathran (Prestige Class)
  • Hawk (Creature)
  • Hawkwinter Villa
  • Hayley Paige Henson
  • Heal (Skill)
  • Heal (Spell)
  • Heal Mount (Spell)
  • Heal, Mass (Spell)
  • Heal
  • Heart of the Beast
  • Heat Metal (Spell)
  • Heavy weapons
  • Hecatoncheires (Epic Creature)
  • Helena Penelope Wright
  • Helena the Artificer
  • Hell Hound (Creature)
  • Hellcat (Creature)
  • Hellwasp Swarm (Creature)
  • Helm of Darkness
  • Helmed Horror
  • Helmfast Villa
  • Helmstar Warehouse
  • Helm’s Hall
  • Help:Editing
  • Helping Hand (Spell)
  • Heltharn
  • Hemmerem’s Stables
  • Henry Harrington
  • Henry James Winthrop, Sr.
  • Henry James Winthrop, Sr
  • Henry James Winthrop
  • Henry Phillip Winthrop, Sr.
  • Henry Phillip Winthrop, Sr
  • Henry Phillip Winthrop
  • Herbalism (Midnight)
  • Herbalist (Feat) (Midnight)
  • Heroes' Feast (Spell)
  • Heroes' Rest
  • Heroes'’ Rest
  • Heroes’ Garden
  • Heroes’ Rest
  • Heroic Paths
  • Heroism (Spell)
  • Heroism, Greater (Spell)
  • Hezass Nymar
  • Hezrou (Creature)
  • Hide (Skill) (Midnight)
  • Hide (Skill)
  • Hide from Animals (Spell)
  • Hide from Undead (Spell)
  • Hide
  • Hideous Laughter (Spell)
  • Hieracosphinx (Creature)
  • Hierophant (Prestige Class)
  • Hierophant
  • High Country
  • High Moor
  • High Thay
  • Highborn Imaskari (Race)
  • Highmoon
  • Hiilgauntlet Villa
  • Hill Giant (Creature)
  • Hill Giant Dire Wereboar (Creature)
  • Hill Town
  • Hillsfar
  • Hilmer Storage
  • Hindered (M&M3)
  • Hippogriff (Creature)
  • History of Cormanthyr
  • History of Eltabbar
  • History of Impiltur
  • History of Waterdeep
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  • Pony, War (Creature)
  • Pook's Palace
  • Porpoise (Creature)
  • Portals
  • Power Sources
  • Power Word Blind (Spell)
  • Power Word Kill (Spell)
  • Power Word Stun (Spell)
  • Power Word, Shield
  • Prayer (Spell)
  • Prayer Alley
  • Praying Mantis, Giant (Creature)
  • Pre-History
  • Prendergast Brokengulf
  • Prestidigitation (Spell)
  • Prestige Classes of the Realms
  • Prestige Classes
  • Priador (Tharch)
  • Priador
  • Priest Spell List
  • Priest Spells by Level
  • Priest Spells by Sphere
  • Priest
  • Primal Elementalist (Prestige Class)
  • Prismasaurus (Epic Creature)
  • Prismatic Sphere (Spell)
  • Prismatic Spray (Spell)
  • Prismatic Wall (Spell)
  • Probe Thoughts (Spell)
  • Produce Flame (Spell)
  • Profession (Skill)
  • Profession
  • Programmed Image (Spell)
  • Project Image (Spell)
  • Project W
  • Prone (M&M3)
  • Proof against Transmutation
  • Propriety
  • Protection from Arrows (Spell)
  • Protection from Chaos (Spell)
  • Protection from Energy (Spell)
  • Protection from Evil (Spell)
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  • Protection from Law (Spell)
  • Protection from Spells (Spell)
  • Prying Eyes (Spell)
  • Prying Eyes, Greater (Spell)
  • Pseudodragon (Creature)
  • Pseudonatural Creature (Epic Creature)
  • Pseudonatural Troll (Epic Creature)
  • Psicraft (Skill)
  • Psicraft
  • Psicrystal (Creature)
  • Psion-Killer (Creature)
  • Psionic Items: Power Stones (Rules)
  • Puppeteer (Creature)
  • Puppeteer, Flesh Harrower (Creature)
  • Purify Food and Drink (Spell)
  • Purple Dragons of Cormyr
  • Purple Worm (Creature)
  • Pwyll Daggerford
  • Pyarados (Tharch)
  • Pyarados
  • Pyrados
  • Pyras Autorian
  • Pyrotechnics (Spell)
  • Qayadin
  • Qhibal Sabban
  • Qilue Veladorn
  • Quaff Alley
  • Quartermaster's Report
  • Quartz Crystal Wand
  • Quasit (Creature)
  • Queen Ceresia
  • Quench (Spell)
  • Quick Guide to BDH Factions
  • Quickened Donning (Feat) (Midnight)
  • Quill Alley
  • Quill Ward
  • Quiver of Solonor
  • Qysagghani Fortress
  • Qysaghanni
  • Qysar
  • R'taalin Armorers
  • Races (Earth)
  • Races (SRD)
  • Races of Midnight
  • Races
  • Rafayam
  • Rafayar
  • Ragathan Furriers
  • Rage (Spell)
  • Rainbow Pattern (Spell)
  • Raise Dead (Spell)
  • Raithen Nightsong
  • Rakshasa (Creature)
  • Ral Vlacul
  • Ralbahr Tahyr el Pesarkhal
  • Ralbahr
  • Rana Kaelain
  • Random Charm Generation (Midnight)
  • Ranger (Class)
  • Ranger Spell List
  • Ranger
  • Ranks and Measures (M&M3)
  • Ranneck
  • Rapha Tanthul
  • Rashemen
  • Rashemi
  • Rast (Creature)
  • Rat (Creature)
  • Rat Swarm (Creature)
  • Rat, Dire (Creature)
  • Raurin Desert
  • Raurin Dust Desert
  • Rauthengflow
  • Raven (Creature)
  • Raven
  • Ravenar
  • Ravenhold
  • Raventree Villa
  • Ravid (Creature)
  • Ray of Enfeeblement (Spell)
  • Ray of Exhaustion (Spell)
  • Ray of Frost (Spell)
  • Raynar Thrul
  • Raynar
  • Read Magic (Spell)
  • Realm of Three Crowns
  • Realm of the Sword and the Wand
  • Rebeka Vatraska
  • Rebel character infobox
  • Red Sails
  • Red Tear
  • Red Wizard (Prestige Class)
  • Rednose Alley
  • Reduce Animal (Spell)
  • Reduce Person (Spell)
  • Reduce Person, Mass (Spell)
  • Refuge (Spell)
  • Regenerate (Spell)
  • Regent-King Aleric
  • Reincarnate (Spell)
  • Relkath's Foot
  • Remorhaz (Creature)
  • Remove Blindness_Deafness (Spell)
  • Remove Curse (Spell)
  • Remove Disease (Spell)
  • Remove Fear (Spell)
  • Remove Paralysis (Spell)
  • Renewal Pact (Spell)
  • Repel Metal or Stone (Spell)
  • Repel Vermin (Spell)
  • Repel Wood (Spell)
  • Repulsion (Spell)
  • Resilient Sphere (Spell)
  • Resist Energy (Spell)
  • Resistance (Spell)
  • Restoration (Spell)
  • Restoration, Greater (Spell)
  • Restoration, Lesser (Spell)
  • Restrained (M&M3)
  • Restricted
  • Resurrection (Spell)
  • Retriever (Creature)
  • Reverse Gravity (Spell)
  • Revify (Spell)
  • Revised Races of Midnight
  • Revivify (Spell)
  • Rewards: Coming of Twilight, Interlude 1
  • Rewards: Destroyer
  • Rewards: Tyan Voth
  • Rhangaun
  • Rhauntides' Tower
  • Rhauntides
  • Rhiann
  • Rhigaerd II
  • Rhingalade’s harp
  • Rhinoceros (Creature)
  • Rhys Fairchild
  • Riautar’s Weaponry
  • Ride (Skill)
  • Ride
  • Righteous Might (Spell)
  • Rilimbrar Heltharn
  • Rilimbrar
  • Ring of Gray Flames
  • Ring of Three Colors
  • Ring of lore
  • Rise of the Empress
  • Rise of the Thayan Empire
  • Rising Moon Inn
  • Ritual Magic (Feat) (Midnight)
  • Rivalen Tanthul
  • River Delimbiyr
  • River Gate
  • River Gauros
  • River Lapendrar
  • River Rauthengflow
  • River Sur
  • River Thay
  • River Thazarim
  • River Umber
  • River of Shadows
  • River of Spears
  • River of Swords
  • River of the Dawn
  • Roads' End
  • Roaringhorn Villa
  • Roaringhorn
  • Robe of many sigils
  • Roc (Creature)
  • Rochefort
  • Rod of Negation
  • Rogue (Class)
  • Rogue (Midnight) (Class)
  • Rogue Stone
  • Rogue
  • Roguerun Alley
  • Rohan Hawkshill
  • Rohan Lhal
  • Rohan
  • Rokkek Ingerr's Residence
  • Roland Black
  • Roland Drakov
  • Roll of Impilturan Monarchs
  • Roll of Years (Chronological)
  • Roman Banacath
  • Rook Alley
  • Rope Trick (Spell)
  • Roper (Creature)
  • Rosznar Villa
  • Round Again Alley
  • Rowan Silvercrown
  • Royal Signet of the White Queen
  • Rôghiian Stables
  • Ruais
  • Ruby
  • Ruid the Damned
  • Ruid's Stroll
  • Ruin Swarm (Epic Creature)
  • Ruldegost Villa
  • Runer's Alley
  • Runik Sorenson of Orin
  • Running Rocks
  • Rust Monster (Creature)
  • Rusting Grasp (Spell)
  • Ruthammar Plateau
  • Rylaun Greyshade
  • Rylauntyrr Zauvirr Veladorn
  • Rylauntyrr'Trinth ne'De'Viir
  • Rysal
  • SLA Treasure
  • SRD
  • SV-4F
  • Sabbalad
  • Sabbaladah Dahaban
  • Sabban
  • Sabbar's Alley
  • Saddlers’ & Harness-Makers’ Hall
  • Sadidah Taorahl
  • Sadidah
  • Sadidahjalan
  • Sadidrif
  • Sadimmin
  • Sadufah's Tannery
  • Saern’s Fine Swords
  • Sage of Shadowdale
  • Sahar Sabban
  • Saharel
  • Sahuagin (Creature)
  • Sakura of Kleindorf
  • Sakura
  • Salamander (Creature)
  • Salamander, Average (Creature)
  • Salamander, Flamebrother (Creature)
  • Salamander, Noble (Creature)
  • Salehlon's Carpets
  • Salember "the Rebel Prince"
  • Salember
  • Sallus Keru
  • Salt Mephit (Creature)
  • Salve of minor spell resistance
  • Sam Harrington
  • Samael Arcosian
  • Sambryl Heltharn
  • Sampranasz
  • Sanctuary (Spell)
  • Sandstone Golems
  • Santa Monica summer camp - Making a Positive Memory for the Child
  • Sapphire
  • Saqirbhalan
  • Sarcosan Pureblood (Feat) (Midnight)
  • Sarcosans
  • Saref
  • Sarschel
  • Satchel Alley
  • Sated Satyr
  • Satrap
  • Satyr (Creature)
  • Save Bonus Template Test
  • Scare (Spell)
  • Scarlet Blaze
  • Scathril
  • Schamazharkh
  • Scheherazade, Staff of A Thousand Suns
  • Scintillating Pattern (Spell)
  • Scirkhel Wands
  • Scorching Ray (Spell)
  • Scorpion, Colossal Monstrous (Creature)
  • Scorpion, Devastation (Epic Creature)
  • Scorpion, Gargantuan Monstrous (Creature)
  • Scorpion, Huge Monstrous (Creature)
  • Scorpion, Large Monstrous (Creature)
  • Scorpion, Medium Monstrous (Creature)
  • Scorpion, Monstrous (Creature)
  • Scorpion, Small Monstrous (Creature)
  • Scorpion, Tiny Monstrous (Creature)
  • Scrag (Creature)
  • Screen (Spell)
  • Scrying (Spell)
  • Scrying, Greater (Spell)
  • Sculpt Sound (Spell)
  • Sdm
  • Sea Cat (Creature)
  • Sea Hag (Creature)
  • Sea Ward
  • Sea of Dlurg
  • Sea of Fallen Stars
  • Seal of the Raging Titan
  • Sealed Tome
  • Sean Gabriel O'Keeffe
  • Search (Skill)
  • Search
  • Searing Light (Spell)
  • Seawind Alley
  • Sea’s Edge Beach
  • Sebastian Becket
  • Sebastian Lazarus Becket
  • Second Escarpment
  • Secret Chest (Spell)
  • Secret Page (Spell)
  • Secure Shelter (Spell)
  • See Invisibility (Spell)
  • Seeming (Spell)
  • Selamek's Scarlet Cross Trading Coster Warehouse
  • Selcharoon Nrim
  • Selchoun’'s Sundries
  • Selchoun’s Sundries
  • Self-Identifying Magic Items
  • Selune (astrological symbol)
  • Semphar
  • Semphâr
  • Sending (Spell)
  • Sense Motive (Skill)
  • Sense Motive
  • Sense Nexus (Feat) (Midnight)
  • Sepia Snake Sigil (Spell)
  • Sequester (Spell)
  • Serafina Horowicz
  • Sergei Gaznayev
  • Sergei Vlacul
  • Serpentil Books & Folios
  • Session 1
  • Session 2
  • Session Five
  • Session Four - Waterdhavian Knights
  • Session Four
  • Session Log
  • Session One - Waterdhavian Knights
  • Session One
  • Session Seven
  • Session Six
  • Session Three - Waterdhavian Knights
  • Session Three
  • Session Two - Waterdhavian Knights
  • Session Two
  • Sessrendale
  • Sethma's Court
  • Setting (Ether)
  • Seven Chalices Trading House
  • Seven Draughts
  • Sevenlamps Cut
  • Shackles Ward
  • Shade
  • Shades (Spell)
  • Shades of Gray
  • Shadow (Creature)
  • Shadow Adept (Prestige Class)
  • Shadow Conjuration (Spell)
  • Shadow Conjuration, Greater (Spell)
  • Shadow Evocation (Spell)
  • Shadow Evocation, Greater (Spell)
  • Shadow Magic
  • Shadow Mastiff (Creature)
  • Shadow Of The Void (Epic Creature)
  • Shadow Techniques
  • Shadow Walk (Spell)
  • Shadow, Greater (Creature)
  • Shadowfell Gloves
  • Shadows Alley
  • Shadows of Calimshan
  • Shadows of the Past, Treasure Awards
  • Shadows of the Past
  • Shadowtop
  • Shalanna Duthmere
  • Shaman (Class)
  • Shaman Totems
  • Shambler (Spell)
  • Shambling Mound (Creature)
  • Shanate
  • Shangalar the Black
  • Shank Alley
  • Shape Of Fire (Epic Creature)
  • Shapechange (Spell)
  • Sharakh
  • Shared Dreamstate
  • Shark (Creature)
  • Shark, Dire (Creature)
  • Shark, Huge (Creature)
  • Shark, Large (Creature)
  • Shark, Medium (Creature)
  • Sharra's Flight
  • Shatter (Spell)
  • Shattercrock Alley
  • Shelamardah
  • Sherry
  • Shevel
  • Shield (Spell)
  • Shield Dwarf
  • Shield Guardian (Creature)
  • Shield Hall
  • Shield Other (Spell)
  • Shield dwarves
  • Shield of Faith (Spell)
  • Shield of Law (Spell)
  • Shield of vigilance
  • Shiinalidajh
  • Shillelagh (Spell)
  • Ship of the Gods
  • Shipmates' Hall
  • Shocker Lizard (Creature)
  • Shocking Grasp (Spell)
  • Sholeh Sabban
  • Shoon VII
  • Shout (Spell)
  • Shout, Greater (Spell)
  • Shrieker (Creature)
  • Shrink Item (Spell)
  • Shyk
  • Shyrrhr’s House
  • Shyvar Pass
  • Sigil of Fire
  • Silavene’s
  • Sildëyuir
  • Silence (Spell)
  • Silent Image (Spell)
  • Silmerhelve Villa
  • Silver Blood (Spell) (Midnight)
  • Silver Marches Moon
  • Silver Storm (Spell) (Midnight)
  • Silver Wind (Spell) (Midnight)
  • Silver
  • Silverymoon Epilogue
  • Silverymoon
  • Simbul
  • Simulacrum (Spell)
  • Sir Christian of Impiltur
  • Sirrush (Epic Creature)
  • Sisterhood of the Sacred Salvation
  • Sitrep
  • Six Minutes to Midnight (2COT46)
  • Sjûl Sabban
  • Skeleton (Creature)
  • Skeleton, Advanced Megaraptor (Creature)
  • Skeleton, Chimera (Creature)
  • Skeleton, Cloud Giant (Creature)
  • Skeleton, Ettin (Creature)
  • Skeleton, Human Warrior (Creature)
  • Skeleton, Owlbear (Creature)
  • Skeleton, Troll (Creature)
  • Skeleton, Wolf (Creature)
  • Skeleton, Young Adult Red Dragon (Creature)
  • Skill Summary (SRD Rules)
  • Skills (Midnight)
  • Skills
  • Skuld
  • Skullport
  • Skum (Creature)
  • Slarkrethel
  • Slay Living (Spell)
  • Sleep (Spell)
  • Sleet Storm (Spell)
  • Sleight of Hand (Skill)
  • Sleight of Hand
  • Slow (Spell)
  • Sluth
  • Snake (Creature)
  • Snake, Constrictor (Creature)
  • Snake, Giant Constrictor (Creature)
  • Snake, Huge Viper (Creature)
  • Snake, Large Viper (Creature)
  • Snake, Medium Viper (Creature)
  • Snake, Small Viper (Creature)
  • Snake, Tiny Viper (Creature)
  • Snare (Spell)
  • Sniff Alley
  • Snome Villa
  • Soargar's Legacy
  • Soargar
  • Socothbenoth
  • Soften Earth and Stone (Spell)
  • Sojrab Sabban
  • Solar (Creature)
  • Solid Fog (Spell)
  • Solon Zhi
  • Song of Discord (Spell)
  • Sophia Lauviger
  • Sophia von Albrecht
  • Sorcerer (Class)
  • Sorcerer
  • Sorcerer_Wizard Spell List
  • Soul Bind (Spell)
  • Soul Scour (Spell)
  • Sound Burst (Spell)
  • Sourcebooks
  • South Gate
  • South Ward
  • Southern Ward
  • Spandeliyon
  • Speak Language (Skill) (Midnight)
  • Speak Language (Skill)
  • Speak Language
  • Speak with Animals (Spell)
  • Speak with Dead (Spell)
  • Speak with Plants (Spell)
  • Special Materials
  • Spectral Hand (Spell)
  • Spectral Harpist
  • Spectralhouse
  • Spectre (Creature)
  • Spell 1
  • Spell 2
  • Spell 3
  • Spell Immunity (Spell)
  • Spell Immunity, Greater (Spell)
  • Spell Knowledge (Feat) (Midnight)
  • Spell Lists & Domains
  • Spell Lists
  • Spell Resistance (Spell)
  • Spell Talismans (Midnight)
  • Spell Turning (Spell)
  • Spellbound (Campaign Setting)
  • Spellbound (DM)
  • Spellbound (The Errant Spades)
  • Spellbound Epilogue
  • Spellbound Rules Updates
  • Spellbound, General Future Sessions
  • Spellbound, Session 1
  • Spellbound, Session 10
  • Spellbound, Session 11
  • Spellbound, Session 12
  • Spellbound, Session 13
  • Spellbound, Session 14
  • Spellbound, Session 15
  • Spellbound, Session 15b
  • Spellbound, Session 16
  • Spellbound, Session 17
  • Spellbound, Session 18
  • Spellbound, Session 19
  • Spellbound, Session 2
  • Spellbound, Session 20
  • Spellbound, Session 21
  • Spellbound, Session 22
  • Spellbound, Session 23
  • Spellbound, Session 3
  • Spellbound, Session 4
  • Spellbound, Session 5
  • Spellbound, Session 6
  • Spellbound, Session 7
  • Spellbound, Session 8
  • Spellbound, Session 9
  • Spellbound
  • Spellbound: A Divergence of Goals
  • Spellbound: Choose Your Own Adventure
  • Spellbound: New Rules, Part 2
  • Spellbound: Which Game to Play?
  • Spellbound: in space?
  • Spellcasting (Feat) (Midnight)
  • Spellcraft (Skill)
  • Spellcraft
  • Spells (House Rules)
  • Spells
  • Spellslinger (Class)
  • Spellstaff (Spell)
  • Spendthrift Alley
  • Sphinx (Creature)
  • Spider Climb (Spell)
  • Spider Eater (Creature)
  • Spider Swarm (Creature)
  • Spider, Colossal Monstrous (Creature)
  • Spider, Devastation (Epic Creature)
  • Spider, Gargantuan Monstrous (Creature)
  • Spider, Huge Monstrous (Creature)
  • Spider, Large Monstrous (Creature)
  • Spider, Medium Monstrous (Creature)
  • Spider, Monstrous (Creature)
  • Spider, Small Monstrous (Creature)
  • Spider, Tiny Monstrous (Creature)
  • Spike Growth (Spell)
  • Spike Stones (Spell)
  • Spires of the Morning
  • Spirit Naga (Creature)
  • Spiritual Weapon (Spell)
  • Spoils Alley
  • Spoils of the Conquered Warlock
  • Spot (Skill)
  • Spot
  • Sprite (Creature)
  • Square of the Djen
  • Squid (Creature)
  • Squid, Giant (Creature)
  • Stabbed Sailor Alley
  • Stables of Tobeah
  • Staff of the Fire God
  • Staggered (M&M3)
  • Star Ruby
  • Star Sapphire
  • Star wars character template
  • Starnaer
  • Starting Equipment (Midnight)
  • Starting Information - Waterdhavian Knights
  • Starting Wealth
  • Stationers’ Hall
  • Statue (Spell)
  • Status (Spell)
  • Steam Mephit (Creature)
  • Stefan Bachmeier
  • Stinking Cloud (Spell)
  • Stirge (Creature)
  • Stone Body (Spell)
  • Stone Colossus (Epic Creature)
  • Stone Giant (Creature)
  • Stone Giant Elder (Creature)
  • Stone Golem (Creature)
  • Stone Golem, Greater (Creature)
  • Stone Shape (Spell)
  • Stone Soup (Spell) (Midnight)
  • Stone Tell (Spell)
  • Stone of Kest
  • Stone to Flesh (Spell)
  • Stoneskin (Spell)
  • Stooger
  • Storm Giant (Creature)
  • Storm Silverhand
  • Storm armor of the earth's children
  • Storm of Vengeance (Spell)
  • Storm
  • Stormhome
  • Stormspell Mage
  • Stormwatch
  • Stormweather Villa
  • Story Time
  • Storytelling for Beginners
  • Strength
  • Stunned (M&M3)
  • StupidWTF
  • Subpage Test
  • Subpage Test_Subpage 1
  • Succubus (Creature)
  • Suggestion (Spell)
  • Suggestion, Mass (Spell)
  • Sulmest’s Splendid Shoes & Boots
  • Sultan
  • Sultlue Vault
  • Sultlue Villa
  • Summarl's Scrolls and Maps
  • Summon Fiendish Raven
  • Summon Instrument (Spell)
  • Summon Monster I (Spell)
  • Summon Monster II (Spell)
  • Summon Monster III (Spell)
  • Summon Monster IV (Spell)
  • Summon Monster IX (Spell)
  • Summon Monster Table (SRD Spell)
  • Summon Monster Table (Spell)
  • Summon Monster V (Spell)
  • Summon Monster VI (Spell)
  • Summon Monster VII (Spell)
  • Summon Monster VIII (Spell)
  • Summon Nature's Ally I (Spell)
  • Summon Nature's Ally II (Spell)
  • Summon Nature's Ally III (Spell)
  • Summon Nature's Ally IV (Spell)
  • Summon Nature's Ally IX (Spell)
  • Summon Nature's Ally Table (Spell)
  • Summon Nature's Ally V (Spell)
  • Summon Nature's Ally VI (Spell)
  • Summon Nature's Ally VII (Spell)
  • Summon Nature's Ally VIII (Spell)
  • Summon Ragewalker
  • Summon Swarm (Spell)
  • Summon Swarm II
  • Summon Swarm III
  • Summon Sword Archon
  • Sun (astrological symbol)
  • Sun Li-Sheng
  • Sun
  • Sunbeam (Spell)
  • Sunburst (Spell)
  • Sune's Abandon
  • Sunglade
  • Sunned Barley Villa
  • Sunrise Escarpment
  • Sunrise Mountains
  • Superb advice For picking An Pacific Palisades summer camp
  • Supersphere Theory (TNC1)
  • Supersphere Theory
  • Supreme Dispelling
  • Surague Escarpment
  • Surmarsh
  • Surprised (M&M3)
  • Surthay (Tharch)
  • Surthay
  • Surtlan’s Metalwares
  • Survival (Skill) (Midnight)
  • Survival (Skill)
  • Survival
  • Suryn
  • Suryvlashadah
  • Sustaining Spoon
  • Svetlana Marisova
  • Svirfneblin (Creature)
  • Swarm (Creature)
  • Swim (Skill)
  • Swim
  • Sword Dancer (Prestige Class)
  • Sword Mountains
  • Syd
  • Sydaren Delcorenrath
  • Syl-Pasha
  • Syl-Sultan
  • Syl-vizar
  • Syl
  • Sylune Silverhand
  • Syluné
  • Sylvia Hart
  • Sylvia Praka
  • Symbol I (Spell)
  • Symbol II (Spell)
  • Symbol III (Spell)
  • Symbol IV (Spell)
  • Symbol V (Spell)
  • Symbol of Death (Spell)
  • Symbol of Fear (Spell)
  • Symbol of Insanity (Spell)
  • Symbol of Pain (Spell)
  • Symbol of Persuasion (Spell)
  • Symbol of Sleep (Spell)
  • Symbol of Stunning (Spell)
  • Symbol of Weakness (Spell)
  • Sympathetic Vibration (Spell)
  • Sympathy (Spell)
  • Syrimatarah
  • Systems
  • Szafyragosa
  • Szass Tam
  • Szoth
  • T'Quession
  • Taanith's Khanduq
  • Tabarif
  • Tabarifa
  • Tabuq's Nightmares
  • Taerako Statuary and Stonework
  • Tahkasra Sasson
  • Takhasra Sasson
  • Talatha Vaerovree
  • Talk:A. Simon Vail
  • Talk:Alerion Flameborn
  • Talk:Artificer (Class)
  • Talk:Arturo DeNada
  • Talk:Brendan Hurst
  • Talk:Complete List of Prestige Classes of the Realms
  • Talk:Conrad Kessler
  • Talk:Dark Dagger
  • Talk:Devora Galasjbruna
  • Talk:Dorian Adricus
  • Talk:Elwrynn Galanodiel
  • Talk:Empathic Transfer, Hostile (Psionic Power)
  • Talk:Etherscope
  • Talk:Fict:A Conversation with Devora
  • Talk:Hurl Thunderbolt (Spell)
  • Talk:Imaskar
  • Talk:Incantatrix (Prestige Class)
  • Talk:It just so happens
  • Talk:Jared Althame
  • Talk:John Smith (Xaa Juyaay)
  • Talk:Justinian
  • Talk:Kage Tenjin
  • Talk:Magic in Midnight
  • Talk:Main Page
  • Talk:Martinet of Gilgeam (Prestige Class)
  • Talk:Master of the Order of the Phoenix (Prestige Class)
  • Talk:Moonstars
  • Talk:Official Rules of the Spellbound Game
  • Talk:Party Treasure (Spellbound)
  • Talk:Sitrep
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  • —Guild Arcane